

Pretty much the same as CryptVarInt32, except the byte sausage represents a float. There is a CryptVarSimple class in there, too. The devs are providing this game for free and I don't want to rob them from the means on making some money (as these are purchasable resources).Ĭonsider this as my way of showing my respect to the NinjaKiwis. I chose not to publish any scripts for this (and please don't ask via PM either). Wish data is also part of, but it's a bit different.ĬryptVarInt32 follows the same principle as CryptVarDouble, but your byte sausage is 4 bytes. Max level can be found in AdventureTimePlayer.ProfileModel, while contain Coins, Crystals and Martian Coins.Įach of these are instances of the CryptVarInt32 class. The byte sausage is continually re-encrypted using a collection of 16 random XOR keys. The byte sausage itself is 8 bytes, representing the double. It uses a System.Byte to store a the byte sausage. The game uses the CryptVarDouble class to store the cash. If you do get banned, I am curious what you did when it happened, so post it here or PM me in case you don't want it posted for everyone to see. You would do well to play offline only with the cash hack - or get yourself banned for doing so. The script uses fixed offsets right now, meaning that it will most likely break in the next update. cash as name suggests, it gives you a min. I attached a table with a script, which gives you:

Not great, but interesting enough to invest a few hours into it. I myself found the Bloons games very repetitive, hence my favourite has always been Bloons: Monkey City - that had a strategic component around it and a lot of variety.Īnyway, I took it out for a spin and it seems okay. If you are a kid, or have kids, most of the characters should be familiar to you from the cartoons they air on TV. If you played Bloons, you know what to expect, just with a story around it. This game is a unique take on the Bloons franchise.
